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In mathematics, the scalar projection of a vector \mathbf {a} on (or onto) a vector \mathbf {b} , also known as the scalar resolute of \mathbf {a} in the direction of \mathbf {b} , is given by:

{\displaystyle s=\left\|\mathbf {a} \right\|\cos \theta =\mathbf {a} \cdot \mathbf {\hat {b}} ,}

where the operator ⋅ {\displaystyle \cdot } \cdot denotes a dot product, {\hat {{\mathbf {b}}}} is the unit vector in the direction of \mathbf {b} , {\displaystyle \left\|\mathbf {a} \right\|} is the length of \mathbf {a} , and \theta is the angle between \mathbf {a} and \mathbf {b} .

Dot Product

If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of a on b coincides with the length of the vector projection.

The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes.

The scalar projection is a scalar, equal to the length of the orthogonal projection of a {\displaystyle \mathbf {a} } \mathbf {a} on b {\displaystyle \mathbf {b} } \mathbf {b} , with a negative sign if the projection has an opposite direction with respect to b {\displaystyle \mathbf {b} } \mathbf {b} .

Projection and rejection

Vector projection of a on b (a1), and vector rejection of a from b (a2).

Multiplying the scalar projection of \mathbf {a} on \mathbf {b} by {\mathbf {{\hat b}}} converts it into the above-mentioned orthogonal projection, also called vector projection of \mathbf {a} on \mathbf {b} .

Definition based on angle θ

If the angle \theta between \mathbf {a} and \mathbf {b} is known, the scalar projection of \mathbf {a} on \mathbf {b} can be computed using

{\displaystyle s=\left\|\mathbf {a} _{1}\right\|} {\displaystyle s=\left\|\mathbf {a} _{1}\right\|} in the figure)

Definition in terms of a and b

When \theta is not known, the cosine of \theta can be computed in terms of \mathbf {a} and \mathbf {b} , by the following property of the dot product {\mathbf {a}}\cdot {\mathbf {b}} :

{\displaystyle {\frac {\mathbf {a} \cdot \mathbf {b} }{\left\|\mathbf {a} \right\|\,\left\|\mathbf {b} \right\|}}=\cos \theta \,}

By this property, the definition of the scalar projection s\, becomes:

{\displaystyle s=\left\|\mathbf {a} _{1}\right\|=\left\|\mathbf {a} \right\|\cos \theta =\left\|\mathbf {a} \right\|{\frac {\mathbf {a} \cdot \mathbf {b} }{\left\|\mathbf {a} \right\|\,\left\|\mathbf {b} \right\|}}={\frac {\mathbf {a} \cdot \mathbf {b} }{\left\|\mathbf {b} \right\|}}\,}

Properties

The scalar projection has a negative sign if 90 < θ ≤ 180 {\displaystyle 90<\theta \leq 180} 90<\theta \leq 180 degrees. It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted a 1 {\displaystyle \mathbf {a} _{1}} \mathbf {a} _{1} and its length ‖ a 1 ‖ {\displaystyle \left\|\mathbf {a} _{1}\right\|} {\displaystyle \left\|\mathbf {a} _{1}\right\|}:

{\displaystyle s=\left\|\mathbf {a} _{1}\right\|} if 0<\theta \leq 90 degrees,
{\displaystyle s=-\left\|\mathbf {a} _{1}\right\|} if 90<\theta \leq 180 degrees.

See also

Scalar product
Cross product
Vector projection

Undergraduate Texts in Mathematics

Graduate Texts in Mathematics

Graduate Studies in Mathematics

Mathematics Encyclopedia

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Index

Hellenica World - Scientific Library

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